Mount & Blade: Warband, which is likewise focused on a medieval setting, feels a little like that. Some parts look like kindergartners made it, but it has soul and heart, and its images remain better embedded in my memory than some of the busy masterworks of the renaissance.
Background details barely show up at all, the people look two generations removed from Gumby, and the weavers couldn't even keep the lines on the border straight. The sandbox-style RPG Mount & Blade: Warband is perhaps best compared to a work like the Bayeux Tapestry, a 230-foot long strip of cloth in northern France detailing one of the landmark events of the European Middle Ages. Graphics aren’t everything - but they’re something.